Product Designer with 12 years of experience spanning design systems, interaction design, visual design, and front-end development. Helped shape the XBOX Design System across desktop, mobile, TV, and web—designing components, patterns, token architecture, and tooling that enabled teams to create cohesive, high-quality experiences across platforms.

Systems thinker with a strong technical foundation and a focus on the intersection of design and engineering: translating complex product needs into scalable systems without losing the craft, accessibility, or platform-specific behaviors that make experiences feel intuitive.

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